The Average Damage Output Page
This is a little script I wrote because I was curious how one weapon configuration compared to another. I immediately went a small step further though, by
using a format where two virtual combatants are faced with one another, to show the average outcome of the melee. Ofcourse, it's a little simplistic, as there's
alot of D20 System options it doesn't cover, like flaming weapons, range increments, special maneuvers like sunders or disarms and so on. I may well add some more
options in the future, though optional things like a sunder or disarm are not really possible to add in in a convincing way. Some options, like power attack and
combat expertise should be no problem though.
Results for Combatant 0
0 0 +0
0 0 +0
0 0 +0
0 0 +0
0 0 +0
0 0 +0
0 0 +0
Results for Combatant 1
0 0 +0
0 0 +0
0 0 +0
0 0 +0
0 0 +0
0 0 +0
0 0 +0
At the beginning of combat, combatant 0 has hit points and combatant 1 has combatant 0 effective AC: 0 combatant 1 effective AC: 0Round 0: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 1: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 2: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 3: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 4: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 5: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 6: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 7: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 8: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 9: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 10: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 11: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 12: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 13: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 14: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 15: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 16: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 17: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 18: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 19: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 20: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 21: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 22: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 23: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 24: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 25: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 26: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 27: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 28: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 29: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 30: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 31: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 32: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 33: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 34: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 35: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 36: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 37: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 38: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 39: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 40: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 41: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 42: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 43: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 44: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 45: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 46: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 47: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 48: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.Round 49: Combatant 0 does 0 points damage to combatant 1 leaving combatant 1 with 0 hit points. Combatant 1 does 0 points damage to combatant 0 leaving combatant 0 with 0 hit points.